using System.Collections;
using System.Collections.Generic;
using PEProtocol;
using UnityEngine;

public class LoginMode : BaseMode
{
    public LoginMode() : base(CPlayMode.Login)
    {
    }

    public override void Enter()
    {
        base.Enter();
        //连接服务器
       mRoot.NetService.StartConnectToLogin();
    }

    public override void Update()
    {
        
    }

    public override void Exit()
    {
        
    }
}
